Website powered by

Call Of Duty: Black Ops IIII Portfolio

Call of Duty: Black Ops 4 - Blackout (Battle Royale) – Farm and River Town Structures

Built out interior geo of the Church in-engine while using existing textures and props. Updated exterior geo and textures.  Worked closely with Leads, Lighting, Art Direction, and Design to achieve final product.

Built out interior geo of the Church in-engine while using existing textures and props. Updated exterior geo and textures. Worked closely with Leads, Lighting, Art Direction, and Design to achieve final product.

Built out interior geo of the Church in-engine while using existing textures and props. Updated exterior geo and textures.  Worked closely with Leads, Lighting, Art Direction, and Design to achieve final product.

Built out interior geo of the Church in-engine while using existing textures and props. Updated exterior geo and textures. Worked closely with Leads, Lighting, Art Direction, and Design to achieve final product.

Built out interior geo of the Church in-engine while using existing textures and props. Updated exterior geo and textures.  Worked closely with Leads, Lighting, Art Direction, and Design to achieve final product.

Built out interior geo of the Church in-engine while using existing textures and props. Updated exterior geo and textures. Worked closely with Leads, Lighting, Art Direction, and Design to achieve final product.

Built out interior of storage shed and updated exterior with Art Direction and Lead guidance. Responsible for interior and exterior set dressing, texture application/blending, and geo updates.

Built out interior of storage shed and updated exterior with Art Direction and Lead guidance. Responsible for interior and exterior set dressing, texture application/blending, and geo updates.

Responsible for updating Silo asset and creating taller version. Edited textures, geo, and collision.

Responsible for updating Silo asset and creating taller version. Edited textures, geo, and collision.

Worked closely with Art Direction, Leads, and Design to create the look for the Home and Garden Store. Responsible for interior and exterior set dressing, texture application/blending, and in engine geo editing after initial design blockout.

Worked closely with Art Direction, Leads, and Design to create the look for the Home and Garden Store. Responsible for interior and exterior set dressing, texture application/blending, and in engine geo editing after initial design blockout.

Worked closely with Art Direction, Leads, and Design to create the look for the Home and Garden Store. Responsible for interior and exterior set dressing, texture application/blending, and in engine geo editing after initial design blockout.

Worked closely with Art Direction, Leads, and Design to create the look for the Home and Garden Store. Responsible for interior and exterior set dressing, texture application/blending, and in engine geo editing after initial design blockout.

Worked closely with Art Direction, Leads, and Design to create the look for the Home and Garden Store. Responsible for interior and exterior set dressing, texture application/blending, and in engine geo editing after initial design blockout.

Worked closely with Art Direction, Leads, and Design to create the look for the Home and Garden Store. Responsible for interior and exterior set dressing, texture application/blending, and in engine geo editing after initial design blockout.